Ratatouille

A Cross-Device Experience for Cooking

Timeline
My role
Team
UX Design

01. The Challenge

Objectives

Research Question

Does using multiple devices while cooking improve functionality, flow, and efficiency?

02. Research

2.1 Case studies

2.2 Proto persona

2.3 User Journey Map

03. Ideation

3.1 Sketching

3.2 Conceptual Metaphor: The "Mini Chef"

04. The Solution

4.2 Low-Fidelity Prototypes & Testing

4.3 Testing on Real Devices

We simulated basic interactions using a headset with basic gesture simulation
These tests were conducted with 4 participants, allowing us to gather varied feedback on the usability and comfort of cross-device interactions in a kitchen setting.

While not functional prototypes, these simulations helped validate interaction flow, timing, and the logic of device transitions.

However, participants raised two key concerns:

  • Accessibility and perceived risk: Users were hesitant to use an expensive headset in a cooking environment, where steam, grease, or spills could pose damage risks. This feedback led us to refine the concept — the headset should be reserved for short, focused tasks, such as learning how to chop an onion, rather than guiding an entire recipe.
  • Ergonomics: Some users reported that the weight of the device made it uncomfortable to wear for extended periods, reducing its practicality for long sessions.

These findings reminded us that good interaction design doesn’t just account for functionality — it must also consider emotional and physical comfort, as well as the perceived value and fragility of emerging technologies.

05. Impact and Future

06. Personal Reflection